The extra health and damage is going to make a world of difference on certain bosses, so actually pay attention to Donald for once when he says there are some ingredients around.Ĭhange up your gear. Cooking is an optional mini-game that many people disregarded, but you can't afford to ignore the buffs these meals can give you. Rely on AOE magic and picking off isolated targets. Again, you're way more fragile now than you might be used to, so even any group can be lethal if you run in Keyblade swinging. You'll need to focus on dodging, countering, and only striking when there's a safe opening.ĭon't rush large groups. Standard, and even Proud to some extent, will let you get away with mashing the X button to win most fights, and even boss battles if you level yourself up enough. On the other hand, having even one or two extra spells can make or break a close battle when used correctly.īeyond that, there are a ton of little tricks you should keep in mind when attempting a Critical run.ĭo not button mash. The buffs to health from Balance and Vitality may seem good, but don't actually let you live any longer in this mode because of how much harder the enemies hit. While you can absolutely get away with any combination in other difficulties, choosing anything but the powers of Wisdom and Mystic are going to be a major handicap. The most important decision in Critical Mode, and to a lesser extent any other mode, is the choice of which attributes you want to prioritize in the Dive to the Heart. Again, the more you have, the further you can go.Ĭombo Master - Even if an attack in your combo doesn't hit an enemy, the combo won't end until you either hit the finisher or stop attacking.ĭamage Control - Reduces the damage Sora takes by half when your HP is at or below 25%.Ĭritical Counter - Increases damage done by reprisals if you block at the last moment before an enemy attack lands.Ĭritical Recharge - Your situation command gauge will fill faster while your MP is recharging.Ĭritical Converter - Attraction commands no longer appear, and instead filling your command gauge will always result in a form change. Superslide X3 - While in a flowmotion state, hold a direction and press Square to air dash great distances. The more Air Slides equipped, the further you will go.
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Groundbreaker - While air comboing an enemy, press O to slam them into the ground.Īir Slide X3 - Press Square while holding in the direction of an enemy in the air to air dash in that direction. Rising Spiral - During a combo, press O to perform a launcher to extend your combo into the air. Risk Dodge - If an enemy blocks your attack, press O to dodge their counter, and O again to counter-attack. The abilities you might recognize are:Īerial Recovery - When hit in the air, press O to recover so you can counter or evade.Ĭounter Slash - Tap X after blocking an attack to counter with a wide slash.Ĭounter Impact - Performed the same as Counter Slash, but instead launches enemies.Ĭounter Kick - Pressing O after a block will have Sora leap forward to kick an enemy.įinal Blow - After a successful reprisal, press X to immediately begin a combo on a new enemy. These abilities will become essential to your survival, especially the three Critical Mode Exclusive abilities. Critical Mode isn't completely one-sided in how it scales difficulty, however, and in exchange for all the negatives it is throwing at you gives you 15 abilities right at the beginning of the game.